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Being a hero isn't easy, or everybody would be one.
- Choplifter HD is a fun reboot of a classic game that should appeal to newcomers, as much as it does fans of the original. — Shacknews Oh, how we long for a 'move out of the landing zone and run to the chopper like your life depends on it' button.
- Choplifter designer Dan Gorlin on the surprising influence of his game on the industry: A lot of professionals in the game business now tell me that Choplifter was big influence on them. It kinda freaks me out; like inventing dynamite or something. (From the book.High Score!. by Rusel DeMaria and Johnny L. Wilson, p.125.) Scenario.
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In an international incident, the militaristic Bungeling Empire has kidnapped the 64 delegates to the United Nations Conference on Peace and Child Rearing. Exploiting an ancient treaty with the United States, you have disguised a helicopter as a sorting machine and smuggled it to a mail distribution center near the border where the hostages are being kept. An opportunity comes when one of the Bungeling's barracks suddenly catches fire, and the hostages run about frantically. As Bungeling planes and tanks approach, you rush to your chopper, seizing this brief opportunity for heroism..
Choplifter! is a side-scrolling action game developed by Dan Gorlin and published by Brøderbund Software in 1982. Initially released for the Apple ][, its popularity soon caused it to get ported to every major home computer and video game system available, as well as an arcade version from Sega.
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The game itself is very simple — fly your helicopter across the border, rescue hostages, and return them to the safety of the nearby post office. The wrinkle is that the chopper and the hostages are very fragile; a single hit is enough to shoot down the player, and hostages are quickly killed if they are crushed by tanks, shot by gunfire, or squashed by the chopper's landing skids.
Choplifter! demonstrates the following tropes:
- Escort Game: One of the first.
- Glass Cannon: The player's chopper has unlimited ammunition, but will go down from a single Bungeling hit.
- Hellish Copter: The chopper crashes if it gets shot once, or even grazes the ground.
- Hurricane of Puns: The manual mentions special keys called Francis Scott Key, Boris Spasskey and Albuquerkey.
- No Casualties Run: Enforced; the only way to get the good ending is to save all 64 hostages, losing none.
- Port Overdosed: The game has been ported to the Atari 5200, Atari 8-bit computers, the VIC-20, Commodore 64, Coleco Vision, and MSX; enhanced versions were also released for the Atari 7800 and Atari XEGS, along with the arcade game from Sega, which in turn was ported to the Nintendo Entertainment System and Sega Master System in 1986. Ironically, a PC version was started but never completed due to industry problems.
- Ripped from the Headlines: Word of God is that the game scenario was based on the Iranian Hostage Crisis of The '70s.
- Shared Universe: After the success of Choplifter!, Brøderbund Software tried to work the Bungeling Empire into its early action games, particularly Lode Runner and Raid On Bungeling Bay.
- Shoot 'em Up: Tehhnically, yes, though the game downplays the gunplay and emphasizes careful flying instead.
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Index
Choplifter | |
---|---|
Developer(s) | Dan Gorlin |
Publisher(s) | Brøderbund Ariolasoft (EU C64) Atari, Inc. (5200) Atari Corp. (7800, Atari 8-bit) Sega (arcade) |
Designer(s) | Dan Gorlin |
Platform(s) | Apple II, Arcade, Atari 5200, Atari 7800, Atari 8-bit, ColecoVision, Commodore 64, VIC-20, MSX, NES, Master System, Fujitsu FM-7, Thomson MO5, Thomson TO7/70 |
Release | May 1982[1] |
Genre(s) | Action |
Mode(s) | Single-player |
Choplifter (stylized as Choplifter!) is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. It was ported to Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, Commodore VIC-20, MSX and Thomson computers. Graphically enhanced versions for the Atari 8-bit family and Atari 7800 were published in 1988 by Atari Corporation.[2]
In 1985, Sega released a coin-operated arcaderemake, which in turn was ported to the Nintendo Entertainment System and Master System in 1986. Choplifter is one of the few games that first appeared on a home system and was ported to the arcade.
Gameplay[edit]
The title screen of the Apple II version of Choplifter
In Choplifter, the player assumes the role of a combat helicopterpilot. The player attempts to save hostages being held in prisoner of war camps in territory ruled by the evil Bungeling Empire. The player must collect the hostages and transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants.[3] According to the backstory, the helicopter parts were smuggled into the country described as 'mail-sorting equipment.'
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Although the Iran hostage crisis ended the year before the game was released, Gorlin has stated 'the tie-in with current events was something that never really crossed my mind until we published.'[4]
The helicopter can face three directions: left, right, or forward (facing the player). It may shoot at enemies in any of these directions and need not fly in the same direction it is facing. The forward-facing mode is used primarily to shoot tanks. The player must be careful to protect the hostages from enemy fire as well as accidental friendly fire.
The player rescues the prisoners by first shooting one of the hostage buildings to release them, landing to allow the prisoners to board the sortie, and returning them to the player's starting point. Each of the four buildings holds 16 hostages, and 16 passengers can be carried at a time, so several trips must be made. When the chopper is full, no more hostages will attempt to board; they will wave the helicopter off and wait for its return. Usually, each trip back is more risky than the previous one since the enemy is alerted and has deployed a counter-attack.
If the player lands directly on top of a hostage, or completely blocks the building exit, the hostages will be killed. In the Apple II and Atari 7800 versions, hostages will also die if the vehicle is not landed correctly (it is slightly tilted), being crushed as they attempt to board the chopper. While grounded, the helicopter may be attacked by enemy tanks, which it can shoot at only by returning to the air. Also, the enemy scrambles jet fighters which can attack the vehicle in the air with air-to-air missiles or on the ground with bombs.
Choplifter Arcade Game
Development[edit]
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Tanks and a jet target the helicopter while hostages flee a burning building in the original Apple II game.
Coming off a stint working for the Rand Corporation, lead designer Dan Gorlin initially developed Choplifter using an Apple II loaned to him by his grandfather.[5] The game was developed in six months. After Gorlin began experimenting with animating a helicopter on the Apple II, he added scenery, tanks, and planes, with the hostages added last. He stated that, as a story developed, 'movie camera techniques seemed appropriate', including the final message 'The End' instead of 'Game Over'. Gorlin's first demonstration to Brøderbund was 'too realistic, too much a helicopter simulation', and the company helped him make it easier to fly.[6] The concept of rescuing hostages came about after Gorlin learned about Defender, in which the player must protect people on the ground. At first Gorlin imagined Choplifter as a 3D game, but switched to a traditional 2D game environment due to technical limitations. Gorlin would later revisit the 3D concept in a failed attempt to remake the game in the 1990s.[5]
The original Choplifter art for the Brøderbund Commodore 64 release was produced by Marc Ericksen, who created the art for Brøderbund's first five covers.
Reception[edit]
Softline in 1982 called the game 'what may well be the first Interactive Computer-Assisted Animated Movie. A fusion of arcade gaming, simulation, and filmic visual aesthetics, Choplifter is destined to occupy a place in the software Hall of Fame'. The magazine praised the animation and the helicopter's 'subtle flight control', and concluded that seeing the hostages' 'hope and excitement, their faith in you' made the game 'hard to play. It hurts to see one of those lively people killed'.[6] In 1983 its readers named Choplifter fourth on the magazine's Top Thirty list of Atari 8-bit programs by popularity.[7]BYTE called Choplifter 'great fun'.[8]Computer Gaming World,[9]Creative Computing Video & Arcade Games,[10] and The Commodore 64 Home Companion[11] praised the graphics and animation, the latter stating that 'the little captives running across the desert almost seem alive'.
The Apple II version of the game received a Certificate of Merit in the category of 'Best Computer Audiovisual Effects' at the 4th annual Arkie Awards,[12]:33 and shortly afterward Billboard named it Computer Game of the Year.[13]The Addison-Wesley Book of Atari Software 1984 gave the game an overall A+ rating, calling it 'a masterpiece'. The book concluded that 'the concept, graphics, and animation make this a delightful game'.[14]
Debuting in May 1982, the game sold 9,000 copies by June, appearing on Computer Gaming World's list of top sellers.[1]II Computing listed Choplifter seventh on the magazine's list of top Apple II games as of late 1985, based on sales and market-share data.[15]
Choplifter Video Game
Legacy[edit]
Choplifter II, subtitled 'Rescue Survive,' was released for the Game Boy (1991), then remade for both the Game Boy and Game Gear as Choplifter III in 1994. An unrelated Choplifter III was released for Super NES.
Sega released a pair of spiritual successors without the Choplifter brand:
- Air Rescue (1991) for System 32 hardware is a first-person, pseudo-3D take on the concept.
- Air Rescue (1992) for Master System more closely resembles 2D Choplifter, but has stages that scrolled in all directions.
Programmer Will Botti cited Choplifter as a major inspiration for his 1996 game Black Dawn.[16]
inXile Entertainment released Choplifter HD for Xbox Live Arcade, PlayStation Network, and Windows on January 11, 2012, and Ouya in August 2013.
References[edit]
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- ^ ab'Inside the Industry'(PDF). Computer Gaming World. September–October 1982. p. 2. Retrieved 2016-03-28.
- ^'Choplifter!'. Atari Mania.
- ^Mott, Tony (2013). 1001 videos games you must play before you die (Revised and updated edition. ed.). London: Cassell Illustrated. ISBN9781844037667.
- ^Hague, James (1997). 'Halcyon Days'.
- ^ abFrank Cifaldi (January 13, 2012). 'Choplifter: From 1982 to 2012'. Gamasutra. Retrieved June 15, 2018.
- ^ abSalmons, Jim (July 1982). 'The Choppers of Mercy'. Softline. p. 18. Retrieved 17 July 2014.
- ^'The Most Popular Atari Program Ever'. Softline. March 1983. p. 44. Retrieved 28 July 2014.
- ^Clark, Pamela; Williams, Gregg (December 1982). 'The Coinless Arcade - Rediscovered'. BYTE. p. 84. Retrieved 19 October 2013.
- ^Greenlaw, Stanley (July–August 1982), 'Choplifter! Rescue the Hostages', Computer Gaming World, pp. 30, 38
- ^Ahl, David H.; Brill, Andrew; Lubar, David; Coffey, Michael; Archibald, Dale (Spring 1983). 'Apple Computer Games'. Creative Computing Video & Arcade Games. Vol. 1 no. 1. p. 86.
- ^'Broderbund Software'. The Commodore 64 Home Companion. 1984. pp. 166–167. Retrieved August 19, 2016.
- ^Kunkel, Bill; Katz, Arnie (March 1983). 'Arcade Alley: The Best Computer Games'. Video. Reese Communications. 6 (12): 32–33. ISSN0147-8907.
- ^Kleiner, Karen (Jul–Aug 1983). 'Billboard Conference'. Softline. pp. 44–45. Retrieved 28 July 2014.
- ^Stanton, Jeffrey; Wells, Robert P.; Rochowansky, Sandra; Mellid, Michael, eds. (1984). The Addison-Wesley Book of Atari Software. Addison-Wesley. p. 74. ISBN0-201-16454-X.
- ^Ciraolo, Michael (Oct–Nov 1985). 'Top Software / A List of Favorites'. II Computing. p. 51. Retrieved 28 January 2015.
- ^'Behind the Screens'. Electronic Gaming Monthly. No. 87. Ziff Davis. October 1996. p. 158.
External links[edit]
- Choplifter at the Killer List of Videogames
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